#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "NormalAdvance\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "NormalAdvance\\Local.frag")

REGISTER_SHADER(NormalVertexShader, "NormalAdvance\\Normal.vert")

REGISTER_SHADER(NormalFragmentShader, "NormalAdvance\\Normal.frag")




